Sphere Community Game/Storyline and events/Welcome to nowhere. Population? You.

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This is the script for Welcome to nowhere. Population? You.

Entities are in CAPITALS.

Stuff that happens is in italics.

Want to tweak or add things? Go to the discussion page.


Scene: It's completely black, but this will fade into a blank grid overlaid over a void. But not yet, just blackness for now.

There is a falling sound, followed by a thumping sound. The screen slowly fades in from black to show an empty grid. DANIEL is lying at the centre of it all.

DANIEL stands up.

DANIEL: Ooh... what happened?

DANIEL looks around a bit.

DANIEL: I must have hit my head. Am I seeing things right?

DANIEL: I better head for a sink. Some water... it'll do me good.

DANIEL: Wait...

DANIEL looks around again, but this time takes a few hesitant steps forward. He looks around again.

DANIEL: I swear I'm seeing a grid. That can't be right. I better find that sink.

A TRIGGER TILE with the Sphere map editor 'T' appears on the grid.


The player gains control of DANIEL. The edges of the map are bounded or just loop indefinitely. Stepping on the 'T' trigger continues the scene.


A large statue rises at the exact point of the 'T' trigger. Surprise, it's in the shape of a clay 'T'. DANIEL has to step back to accommodate for it.

DANIEL: What in the- I must have hit my head.

The screen fades to white. When it fades back, some abodes and some NPCs appear. The houses have thick walls and are painted white on the outside, though some have a few cracks and stains. A couple are merely light tents, large and more permanent than the stereotypical 'camp' tents. The NPCs wear light, collared shirts, and a couple have white lab coats. They do not move.

DANIEL: ... What's going on...?


The player gains control of DANIEL. This map will later be a full-fledged town. The player cannot leave yet. Talking to most NPCs will result in "..." as the response. One certain NPC will continue the scene.


DANIEL: Excuse me, but can you tell me wh-

NPC: ... little girl... northwards... mine... urrgh...

DANIEL: Are you alright?

NPC: north... can't... move... or speak at normal... rate...

DANIEL: Mister?

DANIEL turns to one side for a moment, and then turns back to the NPC.

DANIEL: North? What am I meant to find there?


The player can now move about. The north map exit is the only working exit, the others just block or are blocked.


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