Sphere Community Game/Graphics

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This is the main page of the graphics department of the Sphere Community Game.

The overall size of the game is at a resolution of 640 by 480 pixels.

Contents

Spritesets

  • They will be 32*64 pixels
  • The movement goes as follows:
    • For every direction north,south,east,west there are 4 animated frames
    • If you decide to stop for that direction, you'll go to a stop frame.
  • The obstruction base is 32*16.
  • Diagonal movement will be the same directional movement.

Daniels Sprite:

Portrait North South East West
Daniel head.png Feek Daniel North.gif Feek AnimatedMain2.gif Feek Daniel East.gif Feek Daniel West.gif

Tildes~ Sprite:

Character concept:

Tilde~.jpg

Portrait North South East West
Tilde head.png File:Feek Tilde North.gif Feek Tilde South.gif File:Feek Tilde East.gif File:Feek Tilde West.gif

Map Tiles

  • Will be 16*16 in size.
  • All maps will use external tilesets rts.
  • Tiles may be added, and modified, but not removed or you could break a map.
  • Each continent will have a different tileset to ensure a different 'feel'.


TODO

  • Finish up house tiles (actually, commit to SVN)
  • Need broken sphere world tiles.

Daniels House

This is a first image of Daniels room. It will be updated with time. Please go to the Forums if you have ideas or suggestions for later versions.

Daniels room preview.png

Planned details in future versions: Doorway shadow. Stray clothing on floor.

Mapping

  • Overworld maps must be multiples of a full screen: 40 tiles wide x 30 tiles high (640x480 pixels)
  • Maps must be bigger or equal to this size in order to fill up the screen.
  • If you need new tiles in your map: update the main tileset, carefully. Try to keep your tiles together in blocks.

The Main Mineshaft Tile Test: Feek Cave4.png

Windowstyles

File:CG Window1.png

Fonts

CG Font1.png

Title

CG Esphera.png

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