Sphere Community Game/Graphics
From Spheriki
This is the main page of the graphics department of the Sphere Community Game.
The overall size of the game is at a resolution of 640 by 480 pixels.
Contents |
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Spritesets
- They will be 32*64 pixels
- The movement goes as follows:
- For every direction north,south,east,west there are 4 animated frames
- If you decide to stop for that direction, you'll go to a stop frame.
- The obstruction base is 32*16.
- Diagonal movement will be the same directional movement.
Daniels Sprite:
| Portrait | North | South | East | West |
| | | | |
Tildes~ Sprite:
Character concept:
| Portrait | North | South | East | West |
| Image:Feek Tilde North.gif | | Image:Feek Tilde East.gif | Image:Feek Tilde West.gif |
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Map Tiles
- Will be 16*16 in size.
- All maps will use external tilesets rts.
- Tiles may be added, and modified, but not removed or you could break a map.
- Each continent will have a different tileset to ensure a different 'feel'.
TODO
- Finish up house tiles (actually, commit to SVN)
- Need broken sphere world tiles.
Daniels House
This is a first image of Daniels room. It will be updated with time. Please go to the Forums if you have ideas or suggestions for later versions.
Planned details in future versions: Doorway shadow. Stray clothing on floor.
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Mapping
- Overworld maps must be multiples of a full screen: 40 tiles wide x 30 tiles high (640x480 pixels)
- Maps must be bigger or equal to this size in order to fill up the screen.
- If you need new tiles in your map: update the main tileset, carefully. Try to keep your tiles together in blocks.
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Windowstyles
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Fonts
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