SetPersonDirection

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Set the animation direction of a person.


Contents

Usage

SetPersonDirection(name, direction);
  • name Defines the name of the person you want to change the direction of.
  • direction The direction you want the person to look at.


Examples

SetPersonDirection("Pete", "west");

Sets the direction of person "Pete" to "west".

if (GetPersonDirection("Pete") == "east")
  SetPersonDirection("Pete", "west");

Checks whether the person "Pete" is using the "east" direction. If he is, change his direction to "west".


Notes

  • As spritesets can have custom directions like "idle", "laughing" etcetera, SetPersonDirection() can also switch to any of these directions.
  • SetPersonDirection executes before QueuePersonCommand, even if its third parameter "immediate" is true.

See also

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