SetColorMask
From Spheriki
Covers the map in a color for a certain amount of time.
Contents |
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Usage
SetColorMask(color, num_frames);
- color Sphere Color object. The color mask to use.
- num_frames number. Number of frames for the map engine to continue to apply the mask.
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Examples
This will make it so that the next 5 seconds in the map engine will be tinted with dark grey:
var grey = CreateColor(96, 96, 96, 128); SetColorMask(grey, 5 * GetMapEngineFrameRate());
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Notes
- This only has an effect if the map engine is running.
- It's recommended that you use an alpha other than 255, e.g. in the code above, it is only 128. This lets you see the map through the color tint.
- For a map engine called like MapEngine("bleh.rmp", 60);, having
num_frames= 60 means 1 second of masking, 120 means 2 seconds, etc.
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See also
- Sphere Color object
- Color masking

