Rework The Dead Evil
From Spheriki
Rework The Dead: Evil is an action platformer game made by Beaker and Qualo. It is a 'spiritual' successor to Beaker's previous game Jack. The game contains violence and gore, and was released in February, 2011. It uses a modified version of Sphere's 1.5 source.
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Description
The game is stylized after mid-90's MSDOS platformers such as Abuse. You play as Leigh: an unfortunate soul stuck in an evacuated city, surrounded by living dead creatures called 'reworks.' The military plans deal with the infestation by blowing up the city and surrounding area in a huge explosion. Being left behind, Leigh's only hope to survive is to make it to a deep underground bunker in an abandoned Military base. The game starts shortly after he has entered the base.
The primary shooting mechanic is copied directly from Abuse: the WASD keys are used to move Leigh around the screen, while the mouse is used to aim and shoot. Every weapon has two firing modes, which differ based on the weapon chosen (for example: the pistol's alt-fire is to throw a grenade, while the shotgun (which can load up to three shells at a time in the barrel) can fire either a short automatic burst (primary fire), or fire all the shells in the barrel as a single slug (alt-fire)). In addition to this, since it is a zombie game, a new and vastly improved blood system has been created (some features of which should pleasantly surprise the player).
Gameplay is spread across 11 (or more) levels, with multiple bosses, three difficulty settings, and an extra combat range. A saving system is also implemented.
Screenshots
System requirements
The game requires about a 1.5 GHz system. The game will run on lower end systems, but it will be slower and may not even be playable. Target fps is 30.
Controls
Default Controls:
- Move Left/Right: A/D
- Jump: W
- Sprint: Shift
- Reload: R
- Use/Open: F
- Adrenaline: Tab
- Weapons 1-8: 1-8 Keys
- Primary Shot: Left Mouse Button
- Secondary Shot: Right Mouse Button
- Cycle Weapons: Q/E or Mouse Wheel Up/Down
Note: Controls can be configured from the "controls" menu.
Changes to Sphere Source
Some changes where made to the Sphere engine to get the desired amount of performance. These include access to a person object's 'id' number in the engine, and the ability to modify person objects based on this id. The critical point being that to change a person value with the default method, each call has to go through the entire persons array in the engine to find the one with the correct name. On maps with thousands of persons, and many of these calls per frame, performance issues cam arise, but with the id approach, are still efficient.
In addition, a horizontal flip option was added to each person object, reducing the required memory for spritesets by a half. Finally, an option was given to change the order that person objects are drawn on each layer. Instead of the default sorting by the y-value (which makes sense for top-down rpgs), two other options for sorting based on id value (either ascending or descending) were added (which make more sense for platformers).
Download
The game is available from its RMN website: http://rpgmaker.net/games/2865/ along with additional information, and release trailer.



