RequireScript
From Spheriki
The RequireScript(filename) command will do the same thing as the EvaluateScript(filename) command, except it will only allow each filename to be loaded once. The purpose of this is to prevent a particular script from being loaded multiple times, wasting resources and possibly causing other problems, but still giving the programmer the option of using a script which might or might not have been previously loaded. In particular, this is useful if there are multiple programmers working on different systems for a game, and will need to combine them into the final project afterwards, or if the programmer is making generic scripts that will be useful in other games.
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Usage
RequireScript(filename);
- filename The name of the file containing the code to be executed.
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Examples
RequireScript("intro.js");
RequireScript("game_menu.js");
function game()
{
//A function contained in "intro.js"
Intro();
//A function contained in "game_menu.js"
GameMenu();
}
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Notes
See EvaluateScript for more details.
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See also
- EvaluateScript(filename)
- EvaluateSystemScript(filename)
- RequireSystemScript(filename)

