Project Keen

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Project Keen as of 22 May 2007. Keen's falling.
Project Keen as of 22 May 2007. Keen's falling.

Project Keen is a Commander Keen 4-6 platform engine by DaVince. It is on hiatus. Current idea is that if this is going to be a full-fledged program, it will be platform RPG-styled.


Contents

Gameplay

Gameplay is aimed to play as much as possible as the original Keen 4-6 games. This means that the main person (Keen) will be able to walk, jump, use a pogo stick to jump higher, shoot and hang on ledges. The game will play like a classic platformer.

Current features

  • Walking and slope walking
  • Jumping and falling
  • Using the pogo stick
  • Collision detection
  • Looking/waiting/misc animations

Features to be implemented

  • Inertia on the pogo stick
  • Making the camera move according to a zone Keen is in instead of always being focused on Keen
  • Pole climbing
  • Ledge hanging
  • Some enemies
  • Goodies
  • Shooting
  • World map

Controls

The controls of the engine in its current state are the same as that of the original games.

  • Keys left and right move Keen around the playfield.
  • Key down will make Keen duck. Quack.
  • Key up will make Keen look upwards.
  • Ctrl will make Keen jump. Jump height is dependant on how long the ctrl key was pressed.
  • Alt will activate/deactivate the pogo stick. Keen keeps on jumping low, but will blast into the air once you press ctrl during pogo mode.
  • F13 is the disco key. Party on!

Links

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