Image.blitMask

From Spheriki

Jump to: navigation, search

Draw the image into the video buffer, except that the color passed as 'mask' tints the image.


Usage

image.blitMask(x, y, mask);
  • image Sphere Image object. The image to draw to the video buffer.
  • x Number. The position on the x-axis to draw the image, in pixels.
  • y Number. The position on the y-axis to draw the image, in pixels.
  • mask Sphere Color object. The tint color to give the drawn image.


Examples

var White = CreateColor(255, 255, 255);
var image = LoadImage("image.png");
image.blitMask(0, 0, White);
FlipScreen();

Draws "image.png" onto the screen at the top left corner, and then displays it with the colour Mask, in this case, "White".


See also

Personal tools