Image.blit
From Spheriki
Image.blit draws an image to the screen at the specified coordinates.
Contents |
Usage
- x The position on the x-axis to draw the image, in pixels.
- y The position on the y-axis to draw the image, in pixels.
Examples
var image = LoadImage("image.png");
image.blit(0, 0);
FlipScreen();
Draws "image.png" onto the screen at the top left corner, and then displays it.
Notes
You should only ever have to load an image once, so always assign the image to a variable and use that variable to draw the image.
See also
- Image object