HarryBo21's DBZ Fan Game

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Contents

Dragon Ball Z Fan Game

Screen 1

Summary

This is my first attempt at a full project using sphere at the request of several people on the forums in relation to my menu system I have been developing (HarryBo's Menu System - soon to be posted on the scripts section).

Me and the team (Yet to be known by a team name) will be working on a fan project entailing all the sagas in the Dragon Ball Z series. We are basing it on the previous rpgs that were on the NES (Nintendo Entertainment System) and the Snes (Super Nintendo Entertainment System).

Currently we are working towards simply comleting the "Saiyen Saga", with all of the planned features working correctly. With extra parts added that will be designed by myself and the team.

All the artwork will be completly original.

We are aiming to have the above completed in the next 3 months (Today being the 4/4/09).

Features

  1. Fully Customizable Menu System
  2. Fully Adapted Battle System
  3. Flying System
  4. Mini Games
  5. Journal (Including Some Art From The TV Series)
  6. And Many More...

To do list (For The Staff)

Please add your name next to any of the list that you choose to take on.

  1. Finish the menu object - HarryBo21
*Turn Stats bar into a seperate object
*Add in re-arrangement
*Allow for colour manipulation of the window skins

Fully complete all menus #HarryBo21

*Main
*Item
*Equip
*Skills
*Status
*Config
*Party
*Journal
*File

Complete all sub menus - HarryBo21

Battle System

Cards

*Card Symbols (20 -> 30)
*Card Values (1,2,3,4,5,6,7,Z and defence symbols)
*New Card backing

New Fonts

New Windowskins

*10 (For themes)

Character Symbols

*Bigger and prettier

Character Sprites - Some By HarryBo21

*Walking
*Running
*Idle
*Transformations
*Power-ups
*Flying
*etc (Will add as I think of them)

List of skills

*For each player

A skills system

*For gaining and leveling skills

A character stats curve generator

*Rather than predefined

A List of items

*A big list for lots of customization

A list of equipment

*There wouldnt be much as they dont use weapons/Armour in DBZ Need ideas for this

Message and Scene system

*Possibly Brucies (Mineat)

Facesets - Radnen

Map tilesets

*Debate wheater to go along with DBZs round houses

Storyboard

*Debate minor changes to the storyline

Training mini games

*Similar to the nes games
*Any further ideas for training brought forward by the Team

Lots of bug tesing

*By all members to ensure all bugs are found

A list of enemies

*New designs not just different colours as in the games

Map engine

*Flying - HarryBo21
*Other controls

Player stats

*Power levels and how to implement them

Battle algorithums

*Calcualting damage/ cards/ ratings etc

Particle effects

*All effects though not neccesarily particle engine

Zoom function

Saving system

*Anywhere or save points?

Artwork

*Posibly just scenes from the series

Sounds

*Music
*Sound Effects


Staff


HarryBo21 = Lead Project Designer / Graphics editor / Programming co-ordinator

Radnen = Programming and Graphics Co-Ordiantor / Developer

Kelcharge = Project and visual co-ordinator

Mineat = Part-Time Graphic Developer (Work on request)

Contact Us

HarryBo21's e-mail = harrybo21@hotmail.com (Or PM same address on MSN)

Radnen's e-mail = radnen@gmail.com

Kelcharge's e-mail = theonly2017@gmail.com

Mineat's e-mail = wcatteil@yahoo.com

Please e-mail the above with any ideas, questions or even if you would like to be part of the team.

Or post on the forums:

Forums

http://www.spheredev.org/smforums/index.php/topic,3473.0.html = Game Development

http://www.spheredev.org/smforums/index.php/topic,3479.0.html = Advertise

http://www.spheredev.org/smforums/index.php/topic,3365.45.html = Sphere Support - Page 3

http://www.spheredev.org/smforums/index.php/topic,3480.msg46219.html#new = Resources GFX/Sound/Code

Staff Positions

  1. Time line of how everything happened in the DBZ series in exact order (People's deaths, match ups between people, story effecting convosations etc)
  2. Text (Convosations and best practice) co-editor
  3. Visual developer (Not neccesarily to do all graphics, may be just to pitch changes and ideas to themes/sprites/menus etc)
  4. Battle algorithum developer (Or just some one to figure out the original games battle A) - Someone has mentioned about trying this
  5. Sound Co-ordinator (They don't have to make the sounds/music (although you can if you want), simply find appropriate SE and music
  6. Any other position you want to fill

Downloads

Original = http://rapidshare.com/files/215728187/HarryBo_Menu.zip

--Harrybo21 06:23, 4 April 2009 (IST)HarryBo21

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