Archive 2006
From Spheriki
15 June
- Wiki setup - Forum integration thanks to rjt. Get started, folks!
- Please read the Spheriki:Guide before creating pages, thanks.
16 June
- Ok, we're having some function naming issues now, and I'm sure that would come up. It'll have to be discussed at Talk:Functions. Please visit and voice your opinion.
- If anyone has anything to say about organisation and such on the wiki please head over to Spheriki_talk:Guide.
17 June
- Decision made over Functions. At Talk:Functions. Also, see Jobs.
- The Sphere Documentation Project needs some leaders to make sure everything runs well. Thanks, mcbob.
30 June
- Taking volunteers for the Sphere Community Game. See the page, sign up at the forums.
- Sphere Documentation Project is going strong. Tunginobi has joined the effort, and so can you!
2 July
- Bladeforge might come out in another 2 months, really all the meat is in the battle system which will be tackled coming up after I finish some other things first. Remember to go to Feek for updates on this game.
13 July
- New front page proposal in the sandbox. Two-column layout, plus rearrangement of boxes and links to find relevant sections quicker. May undergo more revisions later.
17 July
- The development of the Sphere Community Game has begun! See the forum topic for more info.
- SDHawk's contest is taking entries by email. See the contest site for details.
19 July
- Feek has now finished his latest tutorial: Feeks easy battle system. For you beginners who want to know how a battle system works, come on down! This isn't intended as a resource and the download that's bundled with it only shows you how the scripting works, as in, don't expect to put this into your own game!
30 July
- Attention all Sphere Community Game contributors! Development notes for guidance on what to do has been added to the Sphere Community Game page. They will be updated regularly.
- Pining for a function page that hasn't been made yet? Go to the functions reference, add a note in the discussion page, and we'll sort it out.
10 August
- Minor disturbance in the SphereDev forum. Please see this news post.
11 August
- Right as my clock hit the next day, I finished my latest tutorial, I call it Feeks naming menu. It deals with creating a naming menu that lists the characters much like what is ued in pokemon. It is though, my style. Check it out now at the tutorials section! (It's intended for more advanced scripters).
18 August
- Sphere 1.12 is in the works! Focus is on easier compilation, and improved Unix/Linux operation, plus a few extras.
28 August
- I am back, from a holiday and am not actually dead. Remember to send any site improvements and suggestions to me if you have them. My account was the one that was hacked by the Cyber-Militants (aha ahaha) but all is well. --BGenesis
14 September
- Sphere 1.12 development has been completed! Many thanks to aaulia/L_O_J, rjt, tunginobi, and all other contributors. A release will be available soon, and will be reflected on the SourceForge project page.
- Networking documentation has been filled in. A simple client-server example has been provided in the reference pages.
31 October
- Sphere 1.12 pre-release is in CVS. Read the build instructions for your platform in
docs/build/. If you have any Windows C++ experience, there is a memory leak when the IDE's image editor loses focus. Fix it and win kudos! (more)
27 November
- Hi there everyone, just to let you know I'm still alive. How is everything? I was bored today... oh the nostalgia. :)
21 December
- Sphere 1.13 is available! We skipped a whole hundredth of a version to give you this, so grab it here! Windows binaries and CVS source available. Linux package also available.
26 December
- Kefka's Revenge, an FF3/6 fangame with a working battle system, is available as Chapter 1 Beta. Download this playable demo now!
- Feek has a special Christmas present for the community! Santa's Little Helper will herald a merry Christmas indeed!
- Flikky's Hacking Sphere tutorial is now available for Sphere developers.

