Animation.readNextFrame
From Spheriki
Gets the next picture from the animation for Sphere to use (like render it onto the screen, get its frame delay...).
Usage
Examples
Play an animation continuously on the screen (ignoring the animation's delays or any frame rate limitation):
var anim = LoadAnimation("myfile.mng");
while (true)
{
anim.readNextFrame();
anim.drawFrame(20, 20);
FlipScreen();
}