Animation.drawFrame
From Spheriki
Draw the "current" animation frame onto the framebuffer. The "current" frame is the one indicated as the one that should be rendered according to Animation.readNextFrame().
Usage
- x The x position to draw the image at.
- y The y position to draw the image at.
Examples
Play an animation continuously on the screen (ignoring the animation's delays or any frame rate limitation):
var anim = LoadAnimation("myfile.mng");
while (true)
{
anim.readNextFrame();
anim.drawFrame(20, 20);
FlipScreen();
}