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Screenshots

Of Pokémon GS/SS



October 2006
The menu and the player's room. Yup, his name really is undefined in that screenshot!



October 2006
Help, mommy! I can't use a PHONE!



October 2006
Go away, man. I'm looking at some sexy girls here.



October 2006
Charmander rocks. Let's choose it!



October 2006
Ho there, sonny! I'd like ta teach y'a few things now!



October 2006
The intro. Kinda looks like it's pooping...



October 2006
Enter a name, undefined.


Older older older

Older screenshots. Just play the current demo to see those!



11 August 2006
Mr. Pokémon is a fat man and there's a dude blocking the entrance! Obviously, this needs fixing.



11 August 2006
Sprout Tower. Good job, Jirachi!



11 August 2006
Yup, you can receive items. This is route 30's BERRY GUY!



20 May 2006
The Demo story has been ditched. What you see in action here are the first bits of the story from the original Gold and Silver games, put in GS/SS!



20 May 2006
Travel tips in Elm's Lab. Also notice the fat man sprite has been replaced by an Elm revamp! :)



3 January 2006
Demo story in action.



3 January 2006
Demo story in action, Elm's moving towards the player.



3 January 2006
More Demo story in action.



3 January 2006
Money withdraw/deposit screen.



18 December 2005
Violet City as of 18 December.



12 December 2005
The new loading window. Look in the top-right corner.



12 December 2005
Summary screen how it's looking now.



28 October 2005
The new Pokémon submenu. The summary screen is coming along great, too!



28 October 2005
The new and nice Yes/No question box!



A screen showing the town's name in the top-left corner.

Older screenshots

4 September



The menu, using Sphere's built-in font.



The old load screen.



TextBox example.



The load screen when warping with a fade effect.



The intro screen!

24 August



Yet another menu demo.



The rudiments of the Pokémon menu. Note the names are not filled in yet.



The player's house. The red blocks you see are the way we make our blocked tiles, and will be invisible in the full game.



The textbox. Using system font and stuff.



The item menu. You can do stuff with items, too! :)